-
Ninja Theory: Triple-A is crushing innovation [Develop]
Posted on September 7, 2011
-
Unity astounds Flash devs with triple-A demo [Develop]
Uinty will support exporting to Flash in future versions.
Posted on September 4, 2011
-
For those of your starting your own business or going freelance
Here are a couple of great articles from Creative Boom that might give you a few pointers if you are starting up business or going freelance.
How to set yourself free and still run a successful business
The hard truths about running a business and how to avoid them
Posted on September 2, 2011
-
Gamesbrief.com
Articles about indie devs and how to go about getting into the games industry.
Posted on August 19, 2011
-
The essential guide to UK video game festivals [Guardian]
Posted on August 19, 2011
-
The race to the bottom and beyond [Develop]
Current trends in game pricing
Posted on August 19, 2011
-
Humble Indie Fumble a Horror Story [EDGE]
Reflections of an indie dev
Posted on August 19, 2011
-
40 independent game design forums
Posted on August 16, 2011
-
Charles Randall Opinion: Crunch is avoidable [EDGE Online]
Crunch is definitely avoidable, some good pointers here.
Posted on August 16, 2011
-
Click Nothing
Clint Hocking’s blog
Posted on August 16, 2011
-
Plants Vs Zombies: Introduction to perfection [Edge Magazine]
Posted on August 15, 2011
-
Picking a game engine, a student's perspective
Posted on August 9, 2011
-
Classic Problems With Level Design [AltDevBlog]
Some points to consider, don’t agree with all of it though.
Posted on August 9, 2011
-
Chain World Videogame Was Supposed to be a Religion—Not a Holy War [Wired.com]
Crazy, innovative games idea!
Posted on July 29, 2011
-
9 Tips for Better Project Management for Freelances [Mashable.com]
This is a great article, giving some tips on effective project management techniques for freelancers. (The article is specifically for Wed Dev although the tips apply to most digital design areas)
Posted on July 29, 2011