September 2011
3 posts
Ninja Theory: Triple-A is crushing innovation... →
Unity astounds Flash devs with triple-A demo... →
Uinty will support exporting to Flash in future versions.
For those of your starting your own business or...
Here are a couple of great articles from Creative Boom that might give you a few pointers if you are starting up business or going freelance.
How to set yourself free and still run a successful business
The hard truths about running a business and how to avoid them
August 2011
10 posts
Gamesbrief.com →
Articles about indie devs and how to go about getting into the games industry.
The essential guide to UK video game festivals... →
The race to the bottom and beyond [Develop] →
Current trends in game pricing
Humble Indie Fumble a Horror Story [EDGE] →
Reflections of an indie dev
40 independent game design forums →
Charles Randall Opinion: Crunch is avoidable [EDGE... →
Crunch is definitely avoidable, some good pointers here.
Click Nothing →
Clint Hocking’s blog
Plants Vs Zombies: Introduction to perfection... →
Picking a game engine, a student's perspective →
Classic Problems With Level Design [AltDevBlog] →
Some points to consider, don’t agree with all of it though.
July 2011
3 posts
Chain World Videogame Was Supposed to be a... →
Crazy, innovative games idea!
9 Tips for Better Project Management for... →
This is a great article, giving some tips on effective project management techniques for freelancers. (The article is specifically for Wed Dev although the tips apply to most digital design areas)
UDK basics tutorials from Design3 →
Video tutorials on some of the new UDK features.
June 2011
1 post
James Bowling Making a Game in 10 Days [Gamasutra] →
Interesting account of making and releasing a game quickly with only a few resources.
May 2011
2 posts
Valve releases free level-making tools for Portal... →
8 Things They Don’t Tell You About Being a Web... →
This applies to most digital design disciplines. Great for professionals who are just starting out.
January 2011
2 posts
Easing pain for burns victims using virtual... →
Tutorial: How to set up the grid in Maya to match... →
November 2010
4 posts
BAFTA Ones to Watch Award - Video Games →
Mush by Angry Mango is nominated for a BAFTA Ones to Watch Award.
Blitz 1UP article on Mush →
Great article on Mush by Angry Mango (aka, Henry Hoffman, Kathrine Killick, Ahmed Zaman, Matthew Dennis & Greg O’Brien)
Check out the nomination on the BAFA website… http://www.bafta.org/awards/video-games/ones-to-watch-award,476,BA.html
GameCity 2010 Flickr Stream →
Some great pictures from GameCity.
October 2010
1 post
Star Wars' Sam Witwer, and the art of video game... →
September 2010
2 posts
AS3 2D platformer engine and tutorials →
worth taking a look
US Gamers shun stores for downloads [BBC News] →
July 2010
1 post
Bioware co-founder tells developers: forget about... →
At least some of industry is on the same page as us!
June 2010
2 posts
Blurb - make your own book/portfolio →
Make, publish & sell your own photo book with Blurb. Great for producing high quality portfolios.
Flash in the Pan (EDGE Online) →
Is Flash going to lose it’s dominance in online games?
May 2010
5 posts
Unity Unveils Plugin-Free Chrome Support & Unity... →
This opens up lots of new possibilities!
Free Autodesk software for students... →
Corrado's been busy on the radio! →
Epic Expects Unreal Engine 4 Dominance [EGDE] →
The gloves appear to be off already when it comes to the next generation of games engines.
Good News... UK Games Industry Advocates Retain... →
April 2010
7 posts
UDK April Beta Release. (Yet another big update) →
Loads of additions to the UDK engine this month, notably…
Unreal Engine 3’s new procedural building system enables users to very quickly create and edit good looking city buildings.
UTGame, the example game content included with UDK, has fully transitioned to UDKGame. All content included with UDK (except for skeletal meshes) can now be used by commercial UDK games and applications.
...
The Game Developer 50 [Gamasutra] →
(via shenerd)
How to apply for a job at EA →
Advise from EA on what should be included in show reels/portfolios when applying for a a job at EA.
With many good pointers on what info needs to accompany the work too, this isn’t a bad starting point for preparing yourself when looking for a job in Games.
Jesse Schell’s “Design Outside the Box” presentation at DICE 2010. Social game design, and the current Facebook trends (which seem to be fairly scary).
Action Adventure Level Design - Part 1 [Gamasutra] →
(via shenerd)
Euro Gamer Expo →
This years Eurogamer Expo… 1-3 October 2010, Earls Court.
Infinite Unity3D — The Unity Game Engine... →
(via shenerd)
March 2010
11 posts
Learn to Let Go: How Success Killed Duke Nukem... →
This is what happens when you don’t release at the right time!
Visualising the internet [BBC Online] →
Really nice interactive visualisation/info-graphic of the biggest websites on the internet. Data from Nielsen.
Networks bluring the private and public divide... →
Social networks in the real world, with interesting implications for privacy, where will the trade offs be?
7 of the Best #GDC Slideshows for Indie Social... →
(via shenerd)
Videogame soundtracks are often better than movie... →
UDK March Beta Release. (They've been busy at...
Epic Games, Inc. has released the March 2010 UDK Beta, an updated version of the Unreal Development Kit (UDK). There are loads of great new features, one of the most notable is the introduction of FBX support for importing files from Maya (and other Autodesk software).
The March beta is available now at www.udk.com/download.
The full list of new additions and improvements included with this...
Game Engines at GDC 2010 [Gamasutra] →
This article was put together by Mark DeLoura. Covering recent developments in the area of games engines.